Paradise Straits V4
Author: Buzzwired@Worldnet.att.net
Main Tileset: Lush
Secodary Tileset: Archipelago\Acid
Map size: 13 x 13 File Size: 6.4 mb Ram: 16
Made with: Annihilator 1.5 PhotoShop 4.0 and Mr Freds Tilesets.
Various HPI utilities (to iron out the bugs). Thanks goes to Warrior for the tip.

What I believe to be a nice take on the 4 corners idea. Lots of land and water
for all types of battles. Many natural barriers to prevent rushes. The middle 
of the map is loaded with resources, but also very hard to hold on to due to
the design of the channels on either side. This is my first map, the second
is already getting features now, hope you all like this one.
This map is especially fun when using 3 AI's in skirmish on hard.

New in Ver#3:

  Well a bud of mine found that when playing the #4 pos. and you try to get a Millenium 
or Warlord outta that lower cove, it ain't gonna happen, until now. I had to slighlty alter
the corner section to allow the passage of the larger vessels. Sorry it ain't the best 
looking, but it works. Also ironed out a few other mechanics problems, and tweaked the
natural barriers some, to allow the AI access to more land, it's amazing how a few trees
can really confuse the AI. Also raised the Moho metal up a notch, my friend was complaining
not enough. I had to agree, it's nice to have lots of metal coming in towards the end of 
the game, when most players have Moho's by then, makes for some nice battles. Next map is almost finished, play testing now.

Fixed in Ver#4 and Final version of this map.

	Above improvments but also including: All metal checked and OK now, lower SW corner bay
land section looks a whole lot better now, modified by yours truly, hmm.... maybe i'll make a tileset someday.... seemed rather easy. Anyway all height problems I could locate are fixed, 
metal deposits in water now match (don't know how I overlooked those 3). Also changed the 
northern center to make the #1 & #3 positions a little tougher to get to each other. All in all 
I do believe this map is finished, my second won't have as many mistakes the first time out,
guaranteed. Look for it soon.... A large multi-tileset 7 player mostly a land, but including some
water, maybe even a couple of custom tiles again.....


				Hope this map provides hours of killing......
							Buzzwired.